Texture Algebra (Solving for EEEEEE)

Posted by Ace on March 22nd, 2011 filed in Second Life, Tiphareth Designs

Generally the way it throws down is this:  D is working on a build, and she says to me, “I need a [x] texture for [y].  You think you could knock that out for me?”  And I say, “Uhhhhh…  yeah.  Probably. Lemmee see what I can do.”  And then I go research [x] and [y] a bit, after which I crank up Photoshop and disappear for a while.

When I come back, I throw her a jpeg through Skype and say, “How’s that?”   Sometimes she goes, “Eeeeeeeeeeeeeeeee!  That’s just what I wanted, thank you.”  Sometimes she goes, “Nnnnnh…  can you make it [j] and [k]?”  And maybe I can make it [j] and [k], and then I get the eeeeee,  or maybe it would take me a week and a half to do, in which case I scrap it and try a different approach.  Or maybe while I was working on it, she finds [m], something she already has in the can, or [n], that was on sale cheap and she likes better, and she uses one of those instead.  Or possibly she changes [a] [b] [c] [d] and [f], and decides [x] is no longer appropriate for [y],  probably because [y] no longer exists.  In which case I go back to playing Civilization 5.  (Damn you Gandhi!  We denounce you too!)

Every once in a while, though, the effort to provide [x] for [y] results in [Z], an end product that is an order of magnitude above what anyone was expecting, including myself.  Which is how we got the Tiphareth Designs Weathered Victorian Shingle textures:

16 color variations to date and counting, including (naturally) Dragonia’s Dark Plum. Shinglicious.

I’m thinking of moving the various TD entries to a store blog.  I should probably have one.  Like I need another web site, though!

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